![]() (dev) Clean clHCA lib (comments, renames, api, code) Fix bcstm 3DS-IMA last interleave and cleanup PS2: int (A2M), ahv, msv, sdf, svg, vis by bnnm at 6:45 PM EDT on Septemlatest vgmstream changes ( autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list) Would someone mind testing this and adding to VGMstream if that key is correct? Game title is Girls Bravo: Romance 15'sĮncrypted ADXs. I am pretty sure the decryption key is GBRAVO but I do not know how to test that. ![]() Samples: KTAC by punk7890-2 at 12:30 AM EDT on SeptemFound a game that has encrypted ADXs. Might be SFX/Voices, can't tell without decoding - but they were mixed with standard AT9 filesa md looking at corresponding PSP versions of the game, the VITA one misses a lot of music if you only count the AT9 files. Vita games, KTAC header, doesn't compress at all, so I'm guessing it's ATRAC9 with some wonky header. I'm also wondering if there's some progress with MUS audio banks (?) from SSX (2012), was someone able to figure them out or supposedly some smaller related files are needed to understand their (MUS files) structure or probably learn something about their layout? I think I included both MPFs found in the same folder along with sound samples but there might be more to them than that I can try searching for additional info/table files if it's called for.Įdited 5:11 PM EDT Augby Knurek at 2:55 AM EDT on Septem I've managed to find another weird Koei Tecmo meta. Look, i already know there *is* some semblance of support in the form of ps2_enth.c - but from the looks of it, that code needs to be redone to support at least two uncovered formats that came from said gameĮdited 6:56 PM EDT Augby Ultrafighter at 5:10 PM EDT on AugHi Bnnm! Thanks for redoing that EA-XMA with custom IO for fixes, now those 6ch segments from Skate sound just fine! ap/.lep/.lp/.sdat extension - i had to assign the file extension of these files into their respective header IDs In one of these folders, you might see some files with the. I organized a bunch of files into a few folders that represent the actual file extension of these files as sourced from the executable of said game These files came from a game called Enthusia Professional Racing on the PS2 I'm just posting some new samples right here by AnonRunzes at 6:52 PM EDT on Augalright Now that I found the WAVE Scanner script (Alpha23) worked on PS3, Xbox 360 & PC, and that I had to rename the output WAVs into LWAVs to play them correctly on vgmstream, I also think it's not urgent to add this format. Previous Page | Next Page by Anterag at 3:37 PM EDT on Aug - Thank you for your answer.
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