![]() It works a little bit like the classic GTA in that it’s driving from point A to point B, then walking around to talk to people. It all should work out fine though as long as she doesn’t miss a delivery and doesn’t ask what’s in the box.īeing more recognisable as an adventure game, Cloudpunk is centred around discovering the city and its denizens, and uncovering what’s happening beneath the surface. At least there’s guidance from Control who’ll help her with some of the finer points of the culture, and support from her trusty AI companion Camus. Encountering everyone from the destitute to corporate high flyers, Rania has to choose which way her moral compass swings, and whether Nivalis will shape her or break her. As she sets out on her first shift we follow her as she learns to navigate the sprawling levels of the city in her HOVA and starts to discover that in this shiny world all that glitters is not gold. She’s from a farming community and knows little of the ways of the big smoke, so nabs a job driving for Cloudpunk – a semi-reputable courier service. Rania is new to Nivalis having made the move from the Eastern Lands to the metropolis that dominates the landscape. Are there any compromises to be made in bringing a rich and detailed semi-open world city to consoles? Can they do the vision justice in the run up next gen capabilities? The answers, respectively, are “yes” and “unfortunately not”. With huge ambition and just the right level of style, it’s been well received on PC, and now the PS4/Xbox One/Switch port has drifted into view. If none of those words mean anything to you then it’s a voxel-art adventure from Ion Lands set in the distant future that explores the subjects of humanity, artificial life and the result of greed on the human race through following a delivery driver over the course of a single night. A neo-noir thriller that’s setup like Bladerunner meets Minecraft after borrowing The Fifth Element’s hover cars? I’m in, sign me up! That’s pretty much all you need to know about Cloudpunk to get the premise.
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